![]() ![]() If monetization drives you crazy? The game isn’t for you, and you can wait until Diablo 4, but they’re not changing anything. Is reducing any of its extraordinarily aggressive monetization.īlizzard’s position seems to be that they really, really really don’t care what angry, long-term fans think about Diablo Immortal. Outside director Wyatt Cheng tweeted a few times a few weeks ago arguing that the game “doesn’t sell gear” because the mighty legendary gems are not “gear”, there have been no further talks, no apologies, and no apologies in the game. There’s nothing wrong with following any developer or game’s social account or forum and just… It seems that even this huge ball of anger does not exist. The silence surrounding Diablo Immortal since its release is just… terrifying. Repeat this process until some sort of middle ground is reached.īlizzard hasn’t really done anything like this with Diablo Immortal. The game pushes everyone’s limits, players complain, press reports on it, developer says “we’re listening” and some of the worst stuff plays back, but no All way. Usually when a game starts with so much fan pushback and Fleming, we all do a little dance. ![]() It’s been three weeks since the launch of Diablo Immortal, the new mobile version of the game that marries the surprisingly effective portable Diablo experience for one of the worst monetization systems in the entire industry. ![]()
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